view scripts/install.c @ 237:7cb15eae1664

Zap toylist.h, moving contents of global structures into DEFINE_GLOBALS() macros in each C file, and making generated/globals.h from that. Rename "toy" to "this" along the way to avoid toy/toys confusion.
author Rob Landley <rob@landley.net>
date Sun, 20 Jan 2008 17:25:44 -0600
parents b596b9b3b2af
children 786841fdb1e0
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/* vi: set ts=4 :*/
/* Wrapper to make installation easier with cross-compiling.
 *
 * Copyright 2006 Rob Landley <rob@landley.net>
 */

#include "toys.h"

#undef NEWTOY
#undef OLDTOY
#define NEWTOY(name, opts, flags) {#name, 0, opts, flags},
#define OLDTOY(name, oldname, opts, flags) {#name, 0, opts, flags},

// Populate toy_list[].

struct toy_list toy_list[] = {
#include "generated/newtoys.h"
};

#define TOY_LIST_LEN (sizeof(toy_list)/sizeof(struct toy_list))

int main(int argc, char *argv[])
{
	static char *toy_paths[]={"usr/","bin/","sbin/",0};
	int i, len = 0;

	// Output list of applets.
	for (i=1; i<TOY_LIST_LEN; i++) {
		int fl = toy_list[i].flags;
		if (fl & TOYMASK_LOCATION) {
			if (argc>1) {
				int j;
				for (j=0; toy_paths[j]; j++)
					if (fl & (1<<j)) len += printf("%s", toy_paths[j]);
			}
			len += printf("%s\n",toy_list[i].name);
		}
	}
	return 0;
}