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author | Rob Landley <rob@landley.net> |
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date | Wed, 09 Dec 2015 15:28:51 -0600 |
parents | 3a66b5554d1e |
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<html> <title>Aboriginal Linux - Build Stages</title> <body> <!--#include file="header.html" --> <p>The Aboriginal Linux build scripts are the source code for the Aboriginal Linux project. If you would like to build your own cross compiler or target system image from source, use these build scripts. They're written in bash and should be fairly easy to read.</p> <h2>Quick start</h2> <p>Run <b>build.sh</b> with no arguments to see a list of targets. Select a target, and run <b>build.sh $TARGET</b> with the target name in place of $TARGET. When it finishes, run <b>more/dev-environment.sh $TARGET</b> to boot the resulting system image under QEMU, configured for use as a development environment. Type <b>exit</b> to shut down the emulator.</p> <h2>Overview</h2> <p><b>build.sh</b> runs the following stages, in order:</p> <ul> <li><p><b>download.sh</b> - Download source packages used by the rest of the build.</p></li> <li><p><b>host-tools.sh</b> - Build prerequisites host needs to run remaining stages.</p></li> <li><p><b>simple-cross-compiler.sh</b> - Build cross compiler for selected target architecture.</p></li> <li><p><b>[</b>cross-compiler.sh<b>]</b> - optionally produce a more portable cross compiler which can be <a href=bin/>packaged as a tarball</a> for use elsewhere. This stage is skipped unless CROSS_COMPILER_HOST is set (usually to i686 or x86_64).</p></li> <li><p><b>root-filesystem.sh</b> - Build simple initramfs filesystem, just enough to boot to a shell prompt.</p></li> <li><p><b>native-compiler.sh</b> - Build native compiler to install/run on target.</p></li> <li><p><b>system-image.sh</b> - Build bootable linux kernel and package together filesystem image and kernel with scripts to launch them under an emulator.</p></li> </ul> <p>The top level wrapper script <b>build.sh</b> runs the above stages in order, but each stage script can also be run individually. Each of the above build scripts (except download.sh and host-tools.sh) take a single argument: the name of the target architecture to build code for. Run build.sh with no arguments to see a list of available targets.</p> <p>Each build stage (except download.sh and host-tools.sh) produces its output in the "build" directory under a subdirectory named after the script plus the target. It also produces a tarball of that directory if the build stage completed successfully. (The download.sh script populates the "packages" directory instead, and host-tools.sh produces its output the directory "build/host" with no tarball version since those programs are intended to run locally.)</p> <p>All downloaded files wind up in the "packages" directory. Output from compiles is generated in the "build" directory. These are the only two directories the build writes to, and both directories may be deleted (to be recreated by the build scripts). The equivalent of "distclean" is <b>rm -rf build packages</b> from the top level directory.</p> <p>None of these scripts need to be run as root -- an explicit design goal of Aboriginal Linux is that root access on the host is never required.</p> <h2>Files</h2> <p>The files in the top level directory of the Aboriginal Linux source are:</p> <ul> <li><b>configure</b> <blockquote> <p>This is a configuration file rather than a build script. It contains several variables that can be set to control the build's behavior, with descriptions of each. Each variables may be set in this file, or exported as environment variables.</p> <p>A useful shell syntax to export environment variables for just a single command, without persistently altering the environment, is to list the assignments before the command on the same line. For example:</p> <blockquote><pre><b>CROSS_COMPILER_HOST=i686 SYSIMAGE_TYPE=ext2 ./build.sh armv5l</b></pre></blockquote> <p>Configuration variables can also be persistently set on a per-target basis in the appropriate sources/targets file.</p> </li> <li><b>build.sh $TARGET</b> <blockquote> <p>Top level wrapper script which builds a system image for a target, by calling most of the other scripts listed here in the appropriate order. When run without arguments, build.sh lists available architectures. Run with one argument, it builds that target. Run with two arguments, the second is the name of a build stage to restart the build at.</p> <p>This script is just a wrapper, it contains no actual build logic (except checking some of the configuration variables).</p> </li> <li><b>download.sh</b> <blockquote> <p>Uses wget to download the source code required by the later build stages, saving it in the "packages" directory. It compares the sha1 checksum of any existing tarballs to an expected value, only downloading new source tarballs when it needs to.</p> <p>If a package's primary site is down, it checks a series of fallback mirrors. The environment variable PREFERRED_MIRROR can insert a new mirror at the start of the list, which is checked before even the official website.</p> <p>This script is not target-specific, and only needs to be called once even when building multiple architectures.</p> </blockquote> </li> <li><b>host-tools.sh</b> <blockquote> <p>Sanitizes the host environment by building known versions of needed tools from source code, then restricting the $PATH to just those tools. This is technically an optional step which can be skipped, but without it the build process is extremely brittle (sensitive to changes in the host distro/environment).</p> <p>This "airlock" step serves a similar purpose to the temporary system (/tools) built by <a href=http://linuxfromscratch.org/lfs/view/stable/chapter05/introduction.html>Linux From Scratch's chapter 5</a>, isolating the new system from variations in the host. It also acts as an early check that the resulting system images offer a sufficient development environment to rebuild themselves from source, because the host tool versions used to build them in the first place are the same ones the scripts install into the target root filesystem.</p> <p>This script populates the "build/host" directory, which is automatically used by later stages if it exists. It is not target specific, and only needs to be run once when building multiple architectures.</p> </blockquote> </li> <li><b>simple-cross-compiler.sh $TARGET</b> <blockquote> <p>Creates a cross compiler for the selected target architecture, built from gcc, binutils, musl, and the Linux kernel headers. This compiler runs on the host and produces programs that run on the target.</p> <p>This compiler is sufficient to build a system image for the target, but isn't as powerful as the compilers created by cross-compiler.sh or native-compiler.sh. (It doesn't include thread support, uClibc++, or the shared version of libgcc. The binaries aren't statically linked, and they may leak host path details and thus not find their data files if moved to another directory location.)</p> </blockquote> </li> <li><b>cross-compiler.sh $TARGET</b> <blockquote> <p>This optional step creates a more full-featured cross compiler, with thread support, uClibc++, and the shared version of libgcc. This is not required to build a system image, but the prebuilt binary compilers shipped in the downloads/binaries directory are built this way.</p> <p>The build.sh wrapper script only calls this stage if the config variable CROSS_COMPILER_HOST is set, indicating which host architecture to build for. (For PC hardware, i686 is a good choice, since most 64 bit PCs can run static 32 bit code. If you run "./cross-comiler.sh $TARGET" manually without setting CROSS_COMPILER_HOST, it defaults to i686.)</p> <p>This compiler is statically linked against musl-libc, for maximum portability. (You can set BUILD_STATIC=none to dynamically link instead, but then have to install musl's shared libraries on the host.)</p> </blockquote> </li> <li><b>root-filesystem.sh $TARGET</b> <blockquote> <p>Creates a root filesystem (with uCLibc, BusyBox, and an init script) which contains just enough infrastructure to boot up to a shell prompt. By default this is packaged as an initramfs, see SYSIMAGE_TYPE in config to see other available filesystem types.</p> <p>This creates empty directories, copies the skeleton files from sources/root-filesystem, builds toybox, and finally adds the contents of the directory $MY_OVERLAY points to (if any). On appropriate hardware (or with an appropriate emulator), you should be able to chroot into this.</p> </blockquote> </li> <li><b>native-compiler.sh $TARGET</b> <blockquote> <p>This step creates a compiler for the selected target, using one or more of the existing simple cross compilers. The compiler it produces runs on the target and produces programs that also run on the target.</p> <p>By default this compiler is statically linked so you can add it to an existing target root filesystem. Use BUILD_STATIC=none to disable this.</p> <p>This compiler includes binutils, gcc, musl, make, bash, and distcc. Because it's a native compiler, the executable names do not have prefixes the way the cross compilers do. (I.E. just "ld" instead of "$TARGET-ld".)</p> </blockquote> </li> <li><b>system-image.sh $TARGET</b> <blockquote> <p>This does three things:</p> <ul> <li><p>Packages up the root-filesystem (the default is cpio.gz for initramfs, see SYSIMAGE_TYPE in config for alternatives) and the native-compiler (as a squashfs).</p></li> <li><p>Adds emulator launch scripts (usually for QEMU), see the <a href=<about.html#sysimage_use>About page</a> for details.</p></li> <li><p>Builds a linux kernel, generally configured for use with QEMU).</p></li> <p>The <b>mini.config</b> file is the kernel configuration in <a href=http://landley.net/aboriginal/FAQ.html#miniconfig>miniconfig</a> format (I.E. start from 'allnoconfig' and list the symbols you'd need to switch on in menuconfig, allowing that to resolve dependencies as it goes). It's created by combining the sources/baseconfig-linux settings (which are the same for each $TARGET) with the target-specific LINUX_CONFIG entries from sources/targets/$TARGET. This gives you a starting point to build your own kernel and package up root-filoesystem in your own way if you want to bypass the system-image.sh stage.</p> </blockquote> </li> </ul> <p>The <b>sources/</b> directory contains infrastructure, defining variables and shell functions used by the rest of the build. Most prominently, the the shell functions "<b>setupfor</b>" prepares a temporary copy of the source (extract and patch the relevant source tarballs and cd into the directory), and the shell function "<b>cleanup</b>" deletes that temporary copy when finished. (The actual implementation has <a href=FAQ.html#debug_source>some optimizations</a> you can usually ignore.) The function "<b>build_section</b>" does both and calls a build script from sources/sections in between (see sources/sections/README for details).</p> <p>The <b>sources/targets/</b> directory contains all target-specific information. Each target has a single file defining all target-specific information, and adding a target just means adding a file to this directory.</p> <p>The <b>more/</b> directory contains all the additional scripts the user may want to run directly, but which aren't build stages.</p> <p>The <b>more/native-build-from-build.sh</b> script (which calls the native-build.sh script in a system-image) uses <a href=control-images>build control images</a>, externally supplied filesystem images (usually squashfs) which the system image's init script automatically mount on /mnt. Then if the file /mnt/init exists (I.E. an executable "init" script at the top of the build control image), the system image init script will run that file instead of dropping to a shell prompt. This allows arbitrary automated behavior out of the newly booted image, operating on supplied data.</p> <!--#include file="footer.html" -->